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I'm teehee111 and this shall be a blog of pictures I think are pretty and want to maybe draw at some point. Also tutorials sometimes.

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Anonymous asked: I was wondering how you manage to make your faces actually look like the person they are meant to look like? Some of my facial features always end up looking the same, and yours are so perfect... *showers you with love* You are my art guru.


Answer:

thetuxedos:

art guru!!!!

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ART GURU.

BUT NO in all seriousness, thank you! You’re a sweetheart! ;O; Proportions are pretty awful to get down when you’re just starting out, and while there are a bunch of ways you can start practicing with it, it’ll be difficult to be absolutely precise. I still struggle with proportions occasionally. Fun fact: I don’t post all of my work. I only post the work that turned out okay aHA. So basically don’t be frustrated when every single piece doesn’t turn out. Here are a few tips.

Let’s use this picture of Laurence and Hugh because why not.

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They’ve both got eyes, a nose, and a mouth, so why do they look different?

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These lines are the generic way of mapping out where to put things together. I used this when I was starting out and it’s a helpful way of getting your hand and wrist to work together. At this point they both nearly look the same. I say this a lot, but I think it’s important: shape is what puts a drawing together.

Compare features of the face to help you figure out placement.

For example:

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The bottom of his ear lines up right to the middle of his nostril. His tear ducts line up right at the corners of his mouth. Then you can get super technical and say, oh, the outer corner of his eye lines up with that fold in his collar and then from there you can see other things like the approximate distance from the edge of his mouth to that connecting line from the eye to the collar. They don’t meet so his mouth is smaller than the width of his eyes, etc, etc. Whatever works, man.

This is a favorite technique of mine so lemme use another example:

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Eventually you get to the point where most of your proportional accuracy will come from just looking. You will eventually adjust your eye to see what makes a person who they are by the shape of their features.

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Laurence has narrow, oval shaped eyes, while Hugh has more of a diamond shape. Not everyone has perfect almond shaped eyes. You can capture an entire character personality through their eyes alone, so shaping them out is extremely important.

The way you draw your lines is also important. Sharp and smooth lines will give your drawing personality. Reveals the character, in a sense.

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Other things to consider: the shape of the nose.

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Mads’ is flat and goes down in a steady slope, while Hugh’s juts out in a smooth, almost concave curve.

SHAPES SHAPES SHAPES. Use shapes and structure to find proportion.

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I did a lot more than I anticipated omg. Oh gosh and I have a feeling I kinda just rambled and didn’T MAKE ANY SENSE AH. Let me know if you need more help or if I was speaking gibberish I am so bad at putting my thoughts into words aHHHH. But gosh I hope this was at least vaguely helpful. You’re a darling and thank you for your kind words!

Good luck on your artistic endeavors! /hugs

— 1 day ago with 15344 notes

jinn-y:

Trying to understand clothes thanks to the wonderful archive of photography available at the sartorialist. It’s all about those points of tension.

(via anatomicalart)

— 1 day ago with 1497 notes
Landscape/Environment Tut

badasserywoman:

Okay so i got a few notes on how i go about Environments/Landscapes…so i’ll share a method thats easy to work with….bare with me its been a little while since ive drawn them Lol

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First thing you want to start of with in your gradient background…use what ever is your preference. Depends on the setting, ima do some type of desert/dusty place.

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You’ll learn that the Lasso tool is gonna be your bae when it comes to environments…that and its pretty useful. Now your going to be working in three tones, 1.Dark 2.Mid 3.Light and it will always be the darkest at the front fading to light towards the back…make sense? So you will have three layers for each one to make your life easier and Lock those layers so you will only color within that area. Make sure the dark layer is on top. 

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Here is where the fun kicks in…we add our dets, try to stay with each tone and dont end up making it all muddy so you cant distinguish each one. Now you can go about this any way you please, you can paint it all in with one brush ( for some reason people get anal about shit like that, thinking there great for using one brush…i think if you got tools use em if you know how to do it right.) Or you can use custom brushes…since this is a tut ill mostly use custom brushes to slap stuff around. Its up to you really, also use the lasso tool like i said its your bae.

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The lasso can help define things better for you, so i wanted to add a structure type on the third layer. If you want to give an effect that the selection ive made is in front of the background right click your selection and invert it, add some lighting around the edges…only a little though you dont want to over do it.

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Also if you’ve done something on a layer you dont want to mess up or paint on what you can do is create a clipping mask on that layer. Its kinda like locking the layer to that one so you dont go outside of the layer or ruin what you worked on. Make a new layer above the one you wish to attach it to and right click the newlayer, a menu will pop up, your looking for clipping mask. Once you clicked it the layer should look like what ive circled. 

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Once your done working on each layer we are gonna put in some mist effect, this is something that helps separate each section. So make a new layer between each of your three as shown in the image. Like i said you can use what ever method you like, i just use a soft brush or cloud/mist brush to get what i want. 

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Now we are going to add some definition to the image a good one to use is Curves. You can find this where your layer menu is, at the bottom you’ll find it, ive circled what your looking for. On the third image is what will appear when you click curves, all you need to do is drag the little square and you’ll see some magic happen. So adjust it to your preference. If you want you can also mess with brightness/contrast too. ALSO i would recommend adding a person in the image, it gives you an idea of the scale your environment is.

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I was going to end it there but hey, ill show one last thing…its pretty simple. and that is some water reflection, we are going to turn the middle into water instead cause its a little boring right now. I merged all layers but the first one, you then want to make a selection and copy/paste. Free transform in the shortcut is ctrl T and do a vertical flip on it then adjust so its mirroring the top. 

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Now make a clipping mask like i explained earlier on the reflected surface and use the radiant tool…i think its called that lol it gives it more of a water surface like you see. For the image below it i used a custom brush which creates a water effect, aaaaaaaaaand bam you got you water now covering the area…easy huh. 

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And so this concludes the Tutorial and you have the end result. Hopefully that gave some tips on how to approach landscapes…they can be confusing sometimes on where to start. Enjoy and let me know if it was useful or not :P

— 2 days ago with 15501 notes
qyfgf asked: Saw your black-and-white post about the new "awesome foam dice" that you found from on Tumblr's home page. Dude, I'm glad they did it because I love your blog and your drawings. They're so awesome. Your 2-minute warmups?? They seem impossible.. like how did you do it?!


Answer:

powersimon:

Yay, that’s awesome! :D I saw I got on the tumblr radar and it really took me by surprise. Thanks a lot for for the kind words. I really appreciate it :)

As for the speedy gesture drawing thingies, I recorded the screen doing one from photo ref over here to show of the process some more :) Around 4 minutes real-time, sped up to 1 minute in the gif.

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I’ll be sure to record some whole sessions in the future :) There’s a few pretty neat tricks and quirks when going digital at life drawing workshops :)

— 2 days ago with 26 notes

artrubzow:

Saw this today on facebook and thought I might share. Since this is how I think about forms and shapes. You can use this for full rendering as same as shading with a pencil.

Original post from __ Michal Macko  // his website 

(via anatomicalart)

— 2 days ago with 2655 notes
X-Rays of People Doing Things

sixpenceee:

Man saying the word “pion” (pronounced: peony) 

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Patient suffering from dysphagia or trouble swallowing

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A baby nursing

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Dog drinking

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Playing the violin

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SOURCE You may also like JOINTS IN MOTION

(via aceoishere)

— 2 days ago with 32617 notes

jinn-y:

Peter Pan composition analysis post #2

(via anatomicalart)

— 2 days ago with 453 notes

jinn-y:

Peter Pan composition analysis post #1

(via anatomicalart)

— 3 days ago with 2257 notes
freeglassart asked: You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!


Answer:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

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start to put on features

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fix stuff

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put on more stuff

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fix stuff again

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erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

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2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

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That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

— 3 days ago with 28151 notes

smalllindsay:

itscarororo:

oolongearlgrey:

everydaycomics:

HANDS!!! sorry for my bad hand writing

The point I’m trying to drive home, is that draw things the way that best suits you.  How-to-books had me all mixed up in my teen years, but then I decided to break the rules and do things my way.

THIS CHANGES EVERYTHING 

useful

This just made my brain light up in a good way.

(via padalickingood)

— 4 days ago with 47198 notes
aishaneko:

Did some impromptu pose practice earlier today?? Wasnt going to include the ref images at first but I figured it’d be good to have the comparison anyways. 

aishaneko:

Did some impromptu pose practice earlier today?? Wasnt going to include the ref images at first but I figured it’d be good to have the comparison anyways. 

(Source: kada-bura, via anatomicalart)

— 4 days ago with 11483 notes

Model Sheets from Cars 2 by Kristian Norelius

(Source: disneyconceptsandstuff, via anatomicalart)

— 5 days ago with 654 notes